Showing posts with label Godot. Show all posts
Showing posts with label Godot. Show all posts

2017-02-20

The project is dead! Long live the project!

After releasing a barebones demo of Bout O' Wizards for DemoDay12 I kept fiddling around and still made some progress, but ultimately I realised I couldn't make it fun to play. So the project is buried and a new one started. Fiddled around for a week or two to get some basic knowledge for grid-based strategy going.
Now I am working on a new project, Conscription. On its page you can read the dev-diary up to the 19th. Here's to the death and rise of the dev in me. Let's hope he'll last.

2016-12-05

Releasing GOAP approach and first GDScript based datastructure

The last few weeks I have been working on a prototype system based on GOAP (Goal-Oriented-Action-Planning), which is a system for game AI allowing agents to formulate a list of actions from an action pool given to them to fulfill a set of goals. Creating it was mostly fun, albeit sometimes frustrating, but in the end I am proud of what I have accomplished. Instead of doing the sensible thing and start working on a game utilizing this system, I have started working on other things. Just letting bitrot get to the code would be a shame, so I decided to build an example project and release the code.

You can find it here.

The GOAP code uses a priority queue datastructure, which I have decided to release again separately. You can find it here.