2017-02-20

The project is dead! Long live the project!

After releasing a barebones demo of Bout O' Wizards for DemoDay12 I kept fiddling around and still made some progress, but ultimately I realised I couldn't make it fun to play. So the project is buried and a new one started. Fiddled around for a week or two to get some basic knowledge for grid-based strategy going.
Now I am working on a new project, Conscription. On its page you can read the dev-diary up to the 19th. Here's to the death and rise of the dev in me. Let's hope he'll last.

2017-01-03

Bout O' Wizards: Progress Post

Made some progress.
You can check out the archive here.

  • Menus are working
  • Spell creation is now easier due to standardising the code
  • Instead of one static background image, the arena is made up from objects, like banners, windows, platforms. This should allow for some new sort of effects and eventual customisation
  • Animations for wizards and spells have been standardised
  • Scaling the viewport now works as intended. Beforehand there was a problem with particles and movement operating on a scale smaller than that of the sprites used
  • Tested the built-in particle system and found it to be adequate for my uses
  • Integrated configuration files