After releasing a barebones demo of Bout O' Wizards for DemoDay12 I kept fiddling around and still made some progress, but ultimately I realised I couldn't make it fun to play. So the project is buried and a new one started. Fiddled around for a week or two to get some basic knowledge for grid-based strategy going.
Now I am working on a new project, Conscription. On its page you can read the dev-diary up to the 19th. Here's to the death and rise of the dev in me. Let's hope he'll last.
2017-02-20
2017-01-08
2017-01-03
Bout O' Wizards: Progress Post
Made some progress.
You can check out the archive here.
You can check out the archive here.
- Menus are working
- Spell creation is now easier due to standardising the code
- Instead of one static background image, the arena is made up from objects, like banners, windows, platforms. This should allow for some new sort of effects and eventual customisation
- Animations for wizards and spells have been standardised
- Scaling the viewport now works as intended. Beforehand there was a problem with particles and movement operating on a scale smaller than that of the sprites used
- Tested the built-in particle system and found it to be adequate for my uses
- Integrated configuration files
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